About Us

The legend began at the Graphics and Virtual Environments Lab (GVL) at UMass Boston, where two researchers passionate in virtual reality, computer graphics, and games started to collaborate on innovative ideas. Together, they have published more than 20 research papers in the best of the best virtual reality, graphics, and human-computer interaction conferences such as IEEE VR, ACM SIGGRAPH, and ACM CHI, winning prestigious research awards.

To create the extended reality of the future, the team decided to embark on a new journey to bring their innovations to the commercial world—hence the beginning of the Great Victory Legends, Inc.

Our Legendary Team

Craig Yu

CEO & Co-Founder

Dr. Craig Yu is a co-founder and the CEO of Great Victory Legends. He is a computer scientist specialized in virtual reality, computer graphics, and human-computer interaction. His academic credentials include serving as an Associate Professor of  Computer Science at George Mason University; a visiting scientist at the International Design Center at MIT; and a visiting scholar at the Computer Graphics Lab at Stanford. He obtained his Ph.D. degree in Computer Science from UCLA with an Outstanding Recognition in Research Award.

His research has been featured by New Scientist, the UCLA Headlines, and the IEEE Xplore Innovation Spotlight; and has won Best Paper Honorable Mention Awards at 3DV and CHI conferences. He regularly serves on the technical program committees of ACM SIGGRAPH, ACM CHI, and IEEE Virtual Reality. He received a CAREER award from the National Science Foundation for his research achievements in computational design and virtual reality.

Check out his research website here.


Quincy Huang

CTO & Co-Founder

Dr. Quincy Huang is a co-founder and the CTO of Great Victory Legends. His technical expertise includes AR/VR/MR, computational design, graphics, human-computer interaction, and vision, particularly on the applications of artificial intelligence techniques for creating novel 3D content creation tools and virtual experiences. He obtained his Ph.D. degree in Computer Science from the University of Massachusetts, Boston.

His research has been published in IEEE VR and ACM CHI, and was recognized with a Best Paper Honorable Mention Award at CHI 2019. He frequently serves as a technical paper reviewer for IEEE VR and ACM CHI. He also has years of experience working in the game industry and serving as a columnist for popular game development forums.

Check out his research website here.


Ludwin Manjarrez

Virtual Reality Intern

Ludwin F. Manjarrez is a Senior at George Mason University with a major in computer game design and a minor in animations. He specializes in 3D modeling, animation, story composition, and music composition. He has worked in many groups throughout his years at Osbourn High School and George Mason University, collaborating on game projects as a producer, programmer, and music composer.


Jacob Selick-Bottos

R&D Intern

Jacob Selick-Bottos is a Senior at George Mason University pursuing a major in Computer Engineering. He has experience in digital and analog electronics design and low-level programming. He has worked on many personal projects in the Unity game engine in his free time, giving him a wide range of experience with C#. Jacob is passionate about researching new programming and game design concepts and ways to further expand his skillset in the Unity engine. He is also the president of the George Mason University Board Game Club.


Pedro Burset

R&D Intern

Pedro Burset is a senior at George Mason University, and is primarily a programmer. He approaches his projects with a gameplay-centric mindset, emphasizing the importance of enjoyable player experiences and responsive controls. In addition to his game design and programming expertise, Pedro possesses a background in cybersecurity. He has received training and gained valuable experience in this critical field. Throughout his career, Pedro has also become intimately familiar with industry-standard software and tools, including game engines, image and video editing suites, 3D modeling, and animation software, among others, equipping him with a well-rounded skill set. However, Pedro's true passion lies in game design. He thrives on creating fresh gameplay concepts their accompanying mechanics. He loves nothing more than to prototype new ideas.


Kaleb Johnson

Virtual Reality Intern

Kaleb Johnson is a Senior at George Mason University pursuing a B.F.A in Computer Game Design. He is a 3D Modeler & Animator. Having worked as a Producer, Programmer, 3D Artist, SFX Artist, and Animator in previous projects, he has experience in all fields which helps him communicate and understand different team views during discussions. Kaleb is very passionate about VR as a whole, but especially as a medium for games. He enjoys prototyping VR game mechanics and playing VR games in his free time and is always searching for what will be the next major breakthrough in VR gaming.


Luca Iacchetti

Virtual Reality Intern

Luca Iacchetti is a digital 3D artist and game designer who dives head first into complex challenges. This often leads to a lot of exploration in the works, both in technique and subject matter. Most of his works involve 3D models, with a stronger focus on sculpting and animation. Making characters and having them come to life has been something that he is always captivated by. That interest in things coming to life also fuels his passion for game development, specifically in VR. Two of his animations were showcased in the SOVA exhibition in Spring 2022. Luca currently is getting a Bachelor's degree in Creative Technologies and he lives in Blacksburg, VA.


Gallery

We are currently located at the Virginia Serious Games Institute (VSGI) in Manassas, Virginia.

Great Victory Legends, Inc.


Contact

Business Contact: business@greatvictorylegends.com
Customer Support: support@greatvictorylegends.com


© 2024 Great Victory Legends, Inc.